Tuesday, February 28, 2017

TCG

Starting TCG Abilities

1 - Switch (Switch the card you drew, for the next card in your deck)
2 - See Next Draw (See your next draw before your next turn)
3 - Instant Field Play (Play a field spell from your deck to the field)

4 - Choose Your Next Draw (If you pass a check, draw whatever card you want from your deck for the draw)

Red Dragon Grand Master Deck

Red Dragon ND (L/H) - 
Red Dragon ND - 
Subspace Barrier (Remove Spell Zone)- 
Left Nut (Equip)- 
Gone a Nutta (Sacrifice a nut equip, destroy a spell card on the field)- 
Panty Raid (Spells) - 
Panty Raid (Take one spell from opponent and play it in your spell field) - 
Red Dragon ND - 
Felatio (+Mouth = Fusion) - 
Mouth (+Felatio = Fusion)- 
Reclaimed Virgnity (Sacrifice 3 cards from hand, destroy one monster)-

The Taker Deck

Dimension Dragon (Requires Dimension Hole to Summon)-
Dimension Hole (Allows for the Play of Dimension Cards)-
Psychic Third Nut (See your opponent's next draw) -
Felatio -
Mouth -
Self Sacrifice (Take damage, destroy a monster on the field) -
Self Sacrifice -
Gone a Nutta -
Burning Rash (Destroy an equip or monster, to destroy a field spell) -
Reclaim Virginity -
Subspace Barrier -

Thursday, February 9, 2017

Announcement From Jarrod's Son: Quip

Power Crystals

After damage was sustained to the Crystal dimension, all powers (Level 0-1) have now formed into crystals.

These crystals can only be used by the individual who formed them.

Each individual now has a crystal socket, by inserting a crystal into their crystal socket they can activate said crystal's abilities.

This means individuals can now only use one ability at a time.

Crystals can only be created via pushing when one's crystal socket is open.

Crystals cannot be destroyed, but they can be banished back to the crystal dimension.

If the Crystal dimesnion itself were to be destroyed, all Power Crystals would cease to exist.

Power Crystals that are Level 0 weigh 10 lbs.

Power Crystals that are Level 1 weigh 5 lbs.

Starting player's bags can hold up to 20 lbs of Power Crystals.

Someone must have the power of Interdimensional Bond or the Crystal Dimension will be destroyed.

Interdimensional Power-Armor

Every dimension now has a power armor depository. Power Armor and its wielder are immune to the effects of Power Crystals.

Each dimension has its own special power armor, with its own set of Power Armor abilities.

Power Armor can only be made at power armor depositories and only one depository can exist in each dimension.

A suit of Power Armor cost $5000.

Tuesday, February 7, 2017

Immortal Clone Character Sheet

Name: Immortal Clone

Health: 25
Power:

    • Level 0:
      • Can resist death, and regain one health.
      • Can clone self at the cost of one health.
    • Level 1:
      • Can resist death, and regain 1d20 health.
    • Level 2:
      • Cannot resist death and regenerate back to starting health.
      • Cannot resist being sent into another dimension against their will.

Vile Blast Character Sheet

Name:

Health: 7
Power:

    • Level 0:
      • Can fire a damaging energy blast at a single opponent.
      • Can move faster than a human can perceive without advanced imaging technology or some form of power that increases their ability to perceive moving objects.
    • Level 1:
      • Can fire a damaging energy blast that will follow a single opponent until it collides with something solid.
      • Flight at will (can fly at will for the rest of the session after a single successful activation)
    • Level 2:
      • Cannot fire a single damaging energy blast that targets multiple opponents. 
      • Cannot summon foot soldiers made of energy.
BPs:






Hatred Character Sheet

Name: Hatred

Health: 38
Power:

    • Level 0:
      • Hate Bond: Your hatred for one opponent manifests itself in the Bondsphere. This opponent has an additional -5 bond with you as long as you are in the main dimension. 
    • Level 1:
      • Hate Bond: Your hatred for two opponents manifests itself in the Bondsphere. These two opponents have an additional -5 bond with you as long as you are in the main dimension.
    • Level 2:
      • Hate Bond cannot make an opponent have a total of -20 bond or higher. 
      • Cannot activate an ability that deals damage to an opponent for each negative bond point that opponent has with you.
      • Cannot resist powers that force you into other dimensions. 
      • Cannot activate a power for willed interdimensional travel.
BPs:



Gadgets:

  • Power Suit: Allows for flight, breathing in space, and projecting powerful energy bursts to damage opponents.



Destructor Character Sheet

Name: Destructor

Health: 46
Power:

    • Level 0:
      • Remove one random power from an opponent
    • Level 1:
      • Remove one specifically selected power from an opponent
      • Does not take damage, but instead reflects all damage they would have taken from an attack back at their opponent (lasts one in game action). 
      • Heal 1d20 
      • Immunity to an opponent's powers and power effects upon activation (lasts one in game action).
    • Level 2:
      • Cannot  remove all of an opponent's powers
      • Cannot perceive and destroy one of their opponent's bonds in the bondsphere
BPs:







Speed Runner Character Sheet

Name: Speed Runner

Health: 8
Power:

    • Level 0:
      • Can move between zero miles per hour and the speed of light.
    • Level 1:
      • Can move between the speed of light and three times the speed of light.
    • Level 2:
      • Cannot move at speeds beyond three times the speed of light.
BPs:





Gadgets:
  • Portable Subspace Communicator and Hero Transformation Device

Sub-Psychic Character Sheet

Name: Sub-Psychic

Health: 33
Power:

    • Level 0:
      • Deals psychic damage to anyone within a mile radius
      • For four minutes, deal psychic damage to an opponent every minute (Once a Day)
    • Level 1:
      • Touches a body part and sends that body part alone into another dimension.
      • He can travel through Sub-Space
    • Level 2:
BPs:






Gadgets:

Gorgon Character Sheet

Name: Gorgon

Health: 23
Power:

    • Level 0:
      • Paralyze Opponents By Looking At Them
    • Level 1:
      • Can transport opponents into an alternate dimension by touching them
    • Level 2:
      • Paralyze All Opponents Who Can See Him
BPs:






Gadgets:

Monday, February 6, 2017

Synopsis: Issues 1-6

Issue #1 Day One

Tammy sells her motorcycle to the landlord of SpringDale apartments in order to pay rent.

Super Woman dies in a battle against a giant squid in Downtown SpringDale.

Blasters misses his classes for the day, in order to battle and defeat the giant squid.

It is established that SpringDale is a town of many heroes, and that the city is regularly plagued with monsters that seem to be straight out of science fiction.

Blasters' base of operation is located in the Grand Canyon which is only 3 miles away from SpringDale.

Issue #2 Day Two

SpringDale University is attacked by Flame Lord.

Flame Lord was specifically targeting Professor Bottom Long, the head of Mythology at SpringDale University.

Hercules defeats Flame Lord and discovers that Professor Bottom Long is also a super villain.

Professor Bottom Long has been hiding away in a secret underground base, located behind an entrance disguised as a book case.

In his base, Professor Bottom Long was attempting to conjure a Pegasus, by using the Pegasus Pearl.

He however never was able to successfully conjure a Pegasus, and instead conjured suicidal unicorns.

Hercules trapped Professor Bottom Long in his own base and alerted the other heroes, each of which then ridiculed Hercules for his ridiculous story.

Hercules sacrifices his bag and a golden apple he picked from SpringDale University in order to gain access to his own private gym located under Granny's Apples, a successful fruit store run by Eris the God of Chaos.

Hercules is now forever cursed to bring every golden apple he finds back to Eris, or die.

It is established that Gods, Unicorns, Golden Apples, Demigods, and magic exist in this world.

While the world of myths is quite real, the city of SpringDale is unfamiliar with the existence of magic, and most don't even believe it exists.

Flame Lord was arrested by the authorities and is currently locked in SpringDale maximum security prison.

Hercules's base of operations is located in a Temple of Zeus, located under a Catholic Church in the city of SpringDale.

Issue #3 Day Three

Manos Dies stops the Apocalypse after drinking his morning coffee, saving the city of SpringDale, and overshadowing its once most famous hero, Captain Super.

The city of SpringDale after coming face to face with the apocalypse becomes more open to the existence of the supernatural.

The demon Legion (Bloodorn), was slain by Manos Dies.

During his battle with Bloodorn, Manos Dies had to redirect a flood of blood away from the city of SpringDale and into the Grand Canyon.

Manos Dies's base is located in a secret room, located in the back of a Catholic Church in SpringDale.

Hercules was at Mt.Olympus during the events of Issue #3.

Blasters was at his base during the events of Issue #3.

Issue #4 Day Four

Manos Dies is forced to mate with a race of inter-dimensional beings, after it is revealed his math teacher was from another dimension and had kidnapped and brainwashed his young sidekick Gabriel.

With the help of the Archangel Micheal, Manos Dies is able to save his young sidekick from the brink of death at the hands of Professor Apple Bottom.

Professor Apple Bottom is still at large, and continues to teach at SpringDale University.

The spawn of Manos Dies and the inter-dimensionals will usher in a new era of super-humans, unless someone can foil the plans of Professor Apple Bottom.

Issue #5 Day Five

Today is the day of Super Woman's funeral.

Blasters wakes up early, and travels to his base to check his super computer from crime alerts, when suddenly Tammy arrives and his base his flooded with blood (due to the events of Issue #3).

Manos Dies sends two Djinn over to rescue Blasters and Tammy from the Blood Flood.

Blasters unlike in issue one, is able to make it to class, however he arrives early and decides to walk around campus.

Blasters encounters, befriends and then murders Baby Sprout, a grass titan with the head of a human baby.

Blasters' battle with Baby Sprout results in a crater forming in the SpringDale University courtyard.

Professor Bottom Long escapes his underground base through the crater.

Blasters steals the Pegasus Pearl from Professor Bottom Long and a battle ensues.

With the help of Manos Dies, Blasters is able to defeat Professor Bottom Long and save SpringDale University from utter destruction.

Issue #6 Day Five

Classes are cancelled at SpringDale University due to the events that unfolded during Issue #5.

Manos Dies and Blasters attend Super Woman's funeral, where her body was stolen by re-animated, floating, corpse hands.

A mid-air battle unfolds above the city of SpringDale, as Super Woman's body is re-animated with inter-dimensional energy and she attacks our heroes.

Captain Super, Super Woman's husband, is bitten by Super Woman and suffers from inter-dimensional zombification.

Together Manos Dies and Blasters are forced to work together in order to kill Super Woman and Captain Super.

Many of the re-animated, floating, corpse hands are surrounded by indestructible duct tape and escape underground.

SpringDale citizens don't know what to think at the loss of their once beloved heroes, at the hands of Manos Dies and Blasters.

Manos Dies returns to his apartment only to discover that Gabriel has once again been kidnapped by Professor Apple Bottom.

Sunday, February 5, 2017

Captain Air Character Sheet

Name: Brake Bails / Captain Air

Health: 39
Power:

Limited Invisibility
    • Level 0: Invisible to the naked eye
    • Level 1: Invisible to normal cameras
    • Level 2: Invisible to all senses and sensory devices

Flight
    • Level 0: Can float above the ground 
    • Level 1: Can fly around the Planet
    • Level 2: Can fly in space

Air Manipulation
  • Level 0: Can use the air to move objects lighter than 500 lbs 
  • Level 1: Can blast offensive air projectiles
  • Level 2: Can manipulate the weather and suck the air directly out of people's bodies
BPs:






Gadgets:
  • Portable Subspace Communicator and Hero Transformation Device

Character Sheet Template

Name:

Health:
Power:

    • Level 0:
    • Level 1:
    • Level 2:
BPs:






Gadgets:
  • Portable Subspace Communicator and Hero Transformation Device